The task was to read attentively the Pure See draft and then to make an annotated script for I have a map, but I'm lost, then I meet you. Finally, when I was satisfied overall (i.e. thought that the AI produced a decent, even if not perfect reply), as a test there was given a quote from a real travel experience (archived) and the AI was asked to do the same. In my opinion the experiment was surprinsing, in the good sense.
Here are some excerpts from this experience.
Edit: I used ChatGPT, GPT-5.2, OpenAI, response generated January 4 2026. This was reported in AI tries to understand what is computing with space, which was followed a day later by Addendum: philosophical comments to “AI tries to understand…” and a commentary Addendum: AI-Generated Commentary on Intellectual Topology. Computing with space is now a research subject of my RAAR lab.
I’ll do exactly what you asked:
No extra philosophy, just precise space-computation.
I’ll use the convention
⟦Name⟧ = a label taken from the story, not an intrinsic name.
CT₀:
\see ⟦How_to_go_to_Bears_Lake⟧
\from x
\as α
Annotation (story-aligned):
x = the place on my map where I think “here” might beα = exposed interface: I am open to interactionLG₀:
\as α
\from y
\see ⟦Wolf_Creek_Orientation⟧
Annotation:
y = LG’s local continuation slotα → this is why they can meet“Oh, you mean we’re here?”
(I point to x on my map)
Nothing rewrites yet — only exposure.
The configuration is still:
\see ⟦How_to_go_to_Bears_Lake⟧ \from x \as α
\as α \from y \see ⟦Wolf_Creek_Orientation⟧
This corresponds to mutual alignment attempt, not information transfer.
This is the Pure See β-interaction.
\see ⟦How_to_go_to_Bears_Lake⟧ \from x \as α
\as α \from y \see ⟦Wolf_Creek_Orientation⟧
\in y \as x
\in ⟦How_to_go_to_Bears_Lake⟧ \as ⟦Wolf_Creek_Orientation⟧
Story alignment:
x and y are identified (neither dominates)This is where meaning appears, but only as coherence.
“Oh, I see! So I have to take left?”
“Yes!” (waving in the same direction)
This is propagation inside the fused space, not a new interaction.
We can write:
CT₁/LG₁:
\see ⟦Valley_Direction⟧
\in ⟦How_to_go_to_Bears_Lake⟧
Annotation:
“Thank you!” — “You’re welcome!”
No exposed as, no from.
CT₂:
\see ⟦Follow_Valley⟧
LG₂:
(no shared interfaces)
They separate cleanly.
No dangling computation.
This is important.
“Have you seen a Confident_Tourist near Bear Lake?”
“I saw a Red_Hat_Tourist camping there.”
This is not identification by name — it is pattern re-recognition.
Pure See style:
N:
\see ⟦Red_Hat_Tourist⟧ \from ⟦Bear_Lake_Context⟧
Then the guide performs a pattern match, not a lookup:
LG₃:
\in ⟦Red_Hat_Tourist⟧ \as ⟦Confident_Tourist⟧
Annotation:
CT₀:
\see ⟦How_to_go_to_Bears_Lake⟧ \from x \as α
LG₀:
\as α \from y \see ⟦Wolf_Creek_Orientation⟧
β →
\in y \as x
\in ⟦How_to_go_to_Bears_Lake⟧ \as ⟦Wolf_Creek_Orientation⟧
CT₁/LG₁:
\see ⟦Valley_Direction⟧ \in ⟦How_to_go_to_Bears_Lake⟧
CT₂:
\see ⟦Follow_Valley⟧
N:
\see ⟦Red_Hat_Tourist⟧ \from ⟦Bear_Lake_Context⟧
LG₃:
\in ⟦Red_Hat_Tourist⟧ \as ⟦Confident_Tourist⟧
✔ no absolute places
✔ no external truth
✔ no symbol substitution
✔ interaction updates both sides
✔ names appear only as stabilised interaction patterns
✔ computation = making a space navigable
This is, precisely, computing with space — not metaphorically, but operationally.
“I was lost. For a moment I felt hopeless—and then I remembered that I could talk.”
This is not ignorance, but an open interface becoming explicit.
T₀ (⟦Lost_Traveler⟧): \see ⟦How_to_reach_Humboldt_Forum⟧ \from x \as α
Annotation:
x = unresolved spatial anchor (“where am I relative to this?”)α = I am open to interaction“Excuse me. Do you speak English?”
This is interface compatibility testing, not yet a spatial rewrite.
OW₀ (⟦Older_Woman⟧): \as α
She accepts the interface. That’s all that matters.
No map. No place. Just interaction possibility confirmed.
“Is this the way to the Humboldt Forum?”
(gesture over the bridge, toward Museum Island)
The gesture matters: it externalizes the traveler’s x.
T₁: \see ⟦How_to_reach_Humboldt_Forum⟧ \from x \as α
x is now publicly indicated, not internally imagined.
“Ah. This is the Humboldt Forum.”
(points to the building in front of us)
This is the β-like rewrite, fully symmetric.
Before:
\see ⟦How_to_reach_Humboldt_Forum⟧ \from x \as α \as α \from y \see ⟦Here_Building⟧
β-rewrite →
\in y \as x \in ⟦How_to_reach_Humboldt_Forum⟧ \as ⟦Here_Building⟧
Story alignment:
α disappearsThis is the exact moment:
“This is the Humboldt Forum.”
Not as a fact — as a fusion of spaces.
“But I heard it’s not very good. It’s not much.”
This is not spatial guidance, but an evaluation branch.
Importantly: it does not reopen α.
OW₁: \see ⟦Wry_Evaluation⟧
This produces affect, not navigation.
“I almost laughed. She smiled.”
This is micro-coherence, not new computation.
No Pure See rewrite needed — no open handles.
The space is already resolved.
Let’s check the properties:
The destination wasn’t found.
It was made coincident with here.
A lost space exposed an interface; another space accepted it; the two fused; movement was no longer needed.
Very good — except “movement was no longer needed”.
Actually, movement is part of the interaction of the traveller with the real world.
In a perfect version of Pure See the physics of the real world would be described as a library of Pure See scripts every traveller and every thing in the real world has…
Saying this implicitly assumed:
That is not Pure See.
In Pure See:
The correct statement is:
Movement changed its role: it ceased to be exploratory and became coherent.
The traveler didn’t stop moving —
they stopped searching blindly.
After the β-rewrite:
\in y \as x \in ⟦How_to_reach_Humboldt_Forum⟧ \as ⟦Here_Building⟧
What this gives is not stasis, but:
So movement is:
\see ⟦Step⟧ \see ⟦Balance⟧ \see ⟦Vision_Update⟧ \see ⟦Obstacle_Constraint⟧
Each is an interaction with a world-script.
The earlier interaction didn’t end movement;
it re-keyed it.
Each entity carries scripts.
A body, a building, a bridge, a coat, the ground — each exposes:
\see ⟦Support⟧ \see ⟦Resistance⟧ \see ⟦Friction⟧ \see ⟦Visibility⟧ \see ⟦Sound_Reflection⟧
These are interaction affordances, not properties.
Walking is mutual rewrite.
Traveler: \as α \see ⟦Step⟧ Ground: \as α \from y \see ⟦Support⟧
β-rewrite →
\in y \as ⟦Step⟧
Balance holds; movement continues.
Slip? Different script fires.
Instead of:
“movement was no longer needed”
The correct Pure See conclusion is:
Movement became a sequence of coherent interactions with world scripts, rather than a search for an anchor.
Or, shorter and sharper:
After the interaction, movement stopped being a question and became a continuation.
This avoids a classic trap:
In Pure See:
That’s exactly why your Humboldt example works so well:
it shows language as locomotion.